Quick Setup
Here's a quick setup guide on how to create your first deformable mesh:
- Install and enable the plugin.
- Create a Deformable Mesh Asset using the Deformation Data Tool.
- Create and setup a Deformable Mesh Component inside your actor.
- Choose the render backend. GPU uses the plugin's own renderer; CPU (Deprecated) retains the ProceduralMesh/RealtimeMesh workflow.
- Optionally configure Advanced Damage, add Damage Zone boxes, and enable replication if needed.