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Quick Setup

Here's a quick setup guide on how to create your first deformable mesh:

  1. Install and enable the plugin.
  2. Create a Deformable Mesh Asset using the Deformation Data Tool.
  3. Create and setup a Deformable Mesh Component inside your actor.
  4. Choose the render backend. GPU uses the plugin's own renderer; CPU (Deprecated) retains the ProceduralMesh/RealtimeMesh workflow.
  5. Optionally configure Advanced Damage, add Damage Zone boxes, and enable replication if needed.